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Cold case series

Detective games have always been a welcome sight on our table. The kind where observation, logical thinking, and deduction matter. Both the more interactive ones, where we influence the investigators’ actions, and those where we are given a stack of documents and have to find the clues that will lead us to solving the mystery. This is exactly what the “Cold Case” series, published by ThinkFun which was acquired by Ravensburger, is built around.

Today we are taking a closer look at three cases: “A Story to Die for,” “A Pinch of Murder,” and “Murder with Interest.” Each of them is a separate case in which we receive the files of an unsolved investigation and try to get to the truth. There is no app guiding us by the hand, no board, no classic turns. Instead, there is a stack of documents, photos, reports and clues that we have to organize on our own and figure out, “What does not add up here?”

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Pigeon Explosion

Pigeon Explosion is a new party-style card game from Muduko in which we feed our birds, sneak food onto other players’ pigeons and try to make ours happy while making theirs… explode. It sounds like a fast and intense game with a solid dose of negative interaction, but does it have to be that way?

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Pacific

Pacific is a game by Donald X. Vaccarino, best known as the designer of Dominion, which already suggests a straightforward game that still leaves players room for various strategic moves. This time, players invest in tourism, industry, transport, and nature, while the game gives them space for some light business-minded scheming, wrapping the whole thing in a neat card-and-board puzzle for 2–5 players. Let’s take a closer look at what it is all about.

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Bandido Alcatraz

The iconic escapee Bandido returns in a special edition prepared for the 10th anniversary of the original game’s release. This time, the stakes are higher, and the walls of Alcatraz prison are much harder to overcome. Bandido Alcatraz is not just the same game with a different theme. The roles have reversed: this time, you are trying to provide Bandido with an escape route, and you will face additional challenges along the way.

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Paper World

Benoit Turpin, co-creator of the hit Welcome To…, invites us into a world of paper cutouts. Paper World is a fast-paced logic game where players take on the role of travelers trying to recreate beautiful landscapes by layering sheets of paper.

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Tiny Epic Pirates

Tiny Epic Pirates (Polish edition: Mali epiccy piraci) published by Galakta is a compact adventure‑economic board game in which players take on the roles of pirate captains competing for gold, fame, and growing infamy across the seas.

Each player commands their own ship and develops their pirate enterprise over the course of the game. You recruit crew members, sail across the map, trade goods, and attack other vessels. All of this serves to generate gold and increase your Infamy level, which affects multiple aspects of gameplay — from combat strength to access to rewards.

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Hitster

Some games require long rule explanations, concentration, and planning several moves ahead. Others can be brought to the table during a gathering with friends, and within a minute everyone already knows what to do. Hitster definitely belongs to the latter category.

It’s a party music game where, instead of meeples or dice, the biggest hits of the last century take center stage. All you need to do is scan a card in the app, listen to a fragment of a song, and try to guess when it was released.

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Habitats

Rezerwat (eng. Habitats), published by Allplay, is a board game in which players take on the role of wildlife reserve managers. The goal is to create a thriving ecosystem filled with animals, suitable habitats, and attractions for visiting tourists.

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Lone Wolves

Not every two-player game needs to be a sprawling strategy filled with dozens of components to deliver an intense, satisfying duel. Occasionally a deck of cards, a handful of tokens, and a well-designed decision system are enough. Lone Wolves by Wonderful World Board Games is a trick-taking game built around area control and special effects management. Players take on the roles of pack leaders fighting over five territories and the honor points that will determine who becomes the alpha of the land.

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Altay: Dawn of Civilization

Altay: Dawn of Civilization is a board game combining deckbuilding with area control and direct conflict, designed by Ole Steiness and Paolo Mori. In Poland, the game was published by Galakta.

Players take on the roles of leaders of one of the four Elder Peoples, developing their civilizations in a secluded region of the world. The core of the experience lies in expanding your faction—building settlements, developing technologies and wonders, spreading across the map, and competing with rival factions. The game is aimed at players who enjoy when a card engine directly influences board presence and territorial control.