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Dice Realms

There’s a good chance that Dominion from Rio Grande Games has caught your eye, or that you’ve even played it. It’s a classic example of a game built around the deck-building mechanic and is widely considered one of the genre’s flagship titles. The same publisher has another game in its portfolio that strongly resembles Dominion—at least in many aspects, it repeats the mechanics that made it such a great game. The key difference is that this time, instead of building a deck, we build dice that we roll every turn. That game is Dice Realms. It sounds great. Let’s see whether it actually delivers.

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Panda Spin

Carl Chudyk is one of those designers whose name always promises something unusual. Panda Spin is no exception — it’s a trick-taking card game where the competition for each hand is combined with a clever card-flipping mechanic that boosts your cards’ power. Published by Muduko, the game takes us into the world of the Chinese zodiac, where a panda decides to join the other animals.

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Hens

In Hens from Little Rocket Games, players become poultry breeders trying to create the most beautiful and harmonious backyard. This is one of the titles by Italian designer, illustrator, and publisher Giampaolo Razzino, which made its way to us during this year’s Planszówki w Spodku convention—and it immediately caught attention, because honestly, who doesn’t love chickens? 😀 Let’s take a closer look!

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Mycelia + North American Expansion

The forest is a living organism, where beneath the surface an intense, silent struggle for survival takes place. In Mycelia, you take the role of a mycelium that expands, fruits, and spreads spores to gain dominance in a world full of competition. This title combines the feel of biology with tactical competition over space. And if things get too cramped in this underground realm, the North American Expansion comes to the rescue, introducing trees, symbiosis, and an option for a fifth player.